Desperad0^

Lithuania
On FACEIT since 2014 175 matches tracked 70 matches in 30 days
ELO ▼ 178
2,327
30-day peak: 2,520
Rank EU
#91,857
Lithuania #764 in Lithuania
Last updated:

How does Desperad0^ play?

Rating 1.17 K/R 0.85 ADR 90.8 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 175 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 30% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 7% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 9%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.18+0.15 · Ø 1.03 better than 86%
Pistol kills per match 4.3
Knife kills 7 in 175 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.4%).

2K rounds 16.5%+3.1 pp · Ø 13.4% better than 95%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 76%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 41x 4K, 3 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 91%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 72%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +68
= Stayed the same
Headshots at 44%
▼ Got worse
K/R −0.09, Rating −0.15, ADR −8.5, Win rate −15 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: July 2026 with 1.00. Last 3 months: 0.84 (at the start 0.93). Clearly above the average (0.74).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −176 ELO
52 matches · 40% win rate
On Ancient −33 ELO
49 matches · 47% win rate
On Inferno −24 ELO
30 matches · 53% win rate

Desperad0^ loses the most ELO in match 1 of the day: −176 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.54 · Inferno

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis57
47% better than 31%
0.84 better than 85%
89.8 better than 86%
1.14 better than 78%
54% of 230 duels better than 63%
35% of 31 situations better than 42%
Ancient49
47% better than 32%
0.89 better than 91%
94.7 better than 92%
1.21 better than 89%
51% of 140 duels better than 45%
33% of 33 situations better than 38%
Inferno30
53% better than 45%
0.92 better than 94%
96.0 better than 92%
1.28 better than 93%
64% of 97 duels better than 93%
37% of 19 situations better than 47%
Cache17
47% -
0.77 -
80.0 -
1.07-
46% of 48 duels -
57% of 7 situations -
Dust 215
47% better than 33%
0.75 right on the average
84.7 better than 65%
1.06 better than 56%
49% of 61 duels better than 37%
71% of 7 situations better than 99%
Nuke4
0% -
0.69 -
78.4 -
0.93-
22% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Desperad0^ plays

Across 175 matches Desperad0^ averages K/R 0.85, ADR 90.8 and a rating of 1.17. Biggest strength: Damage per round (ADR) at 90.8, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 19.0 kills per match with 44% headshots. The strongest map is Inferno with a 53% win rate in 30 matches. In 101 of 175 matches the rating was 1.10 or higher (58%), in 35 it was below 0.90. In 148 matches with detailed stats: 41 4Ks and 3 aces. Best month by rating: July 2026 at 1.39. Desperad0^ loses the most ELO in match 1 of the day (−176 ELO, win rate 40%). Things go best from match 5 of the day (+67 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +67 ELO. Improved over the last three months: ELO +68. Got weaker: K/R −0.09, Rating −0.15, ADR −8.5, Win rate −15 pp. Unchanged in recent months: Headshots at 44%. Last 30 days: 70 matches, win rate 43%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.